how the fight is decided — fine-tune everything else on the next screen
MATCH SETUP
SANDBOX MODE — experimental & dev weapons unlocked ·
press G in game to Inject GiggleCube
QUICK START
Custom
MATCH
Bot classes
MAP
BOTS
DEPLOYMENT
MANN vs MACHINE
pick a mission & a side (locked for the whole mission)
SETTINGS
Audio & Camera
Display & Accessibility
Sniper
Medic
Weapons
Controls
Click a key to rebind · conflicts swap · Esc/Tab/`/digits are fixed
Difficulty
Adaptive level: Normal-ish
Squad
Advanced
Advanced bot tuning
Dragging a slider switches Difficulty to Custom (same tuning for both teams).
CREDITS
ABOUT
MUSIC
ACCOUNT
optional · your stats & achievements, saved across visits
PAUSED
loadout moved: press L in game, or find it on the class screen
JOIN TEAM
CHOOSE A CLASS
press 1–9 or click
WASD move · LMB fire · RMB class ability · Space jump ·
1-3 weapons · auto-reload · E call Medic Comma change class · Period change team · Tab scoreboard ·
H toggles key reference · Esc pause menu
LOADOUT
UPGRADE STATION
MISSION COMPLETE
the hatch never fell · the machines are scrap
MISSION FAILED
the bomb went in · the machines send their regards
CLASS MISSIONS
One bite-size trial per class — each needs that class's kit to win.
OVERTIME
The match never ended. — a Fort Fighters story
COSMETIC SHOP
BACKPACK
■ GiggleCube INJECTED
sandbox-grade nonsense · hotkey G · these are features, officer
▏ console
▏ bot thoughts
dev>
WASD move · Mouse aim/fire · RMB alt (scope / det stickies / airblast / Über / cloak / grab building) Space jump (rocket/sticky-jump!) · 1-3 weapons · 4 disguise (Spy) / build (Engi) · 5 demolish · auto-reload E call Medic · K suicide · Comma class · Period team · Tab scores ·
G GiggleCube · R/U MvM ready/upgrades · ` console · Esc pause · H hide this